1 Star - I hated it 2 Stars - I didnt like it 3 Stars - It was OK 4 Stars - I liked it 5 Stars - I loved it. Tell readers what you thought by rating and reviewing this book. If you do not have a 'Mods' folder create one in your main Witcher 3 directory. Share your thoughts Complete your review.
Acute hypoxia causes an increase in cerebral blood flow via direct effects on vascular cells of. Increases in cerebral blood flow do not change metabolism, but hemoglobin saturation falls from 100 at P O 2 >70 mmHg to 50 at P O 2 <50 mmHg. I was trying to create my character when I noticed I couldnt find Rain Blood anywhere, was it taken out It was essential to my build I had :(.
Install with NMM and activate or download and place the 'modBLOOD' into your 'Mods' folder. As hypoxia decreases P O 2 further, cerebral blood flow can rise up to 400 of resting levels.
Not compatible with any mods which replaces these textures or as a fix place this one in your load order before incompatible mod for these assets to be displayed. 1: Aerotheurge: 2: Dazing Bolt: 3-4: Deals air damage in a large targetted AoE and sets Shocked. 1: Aerotheurge: 1: ShockingTouch: 2-3: Deals air damage and sets Shocked.
This is the blood splatter stains which appear around the combat area. 1: Aerotheurge: 1: Favourable Wind: 1-6: Increase movespeed of allies near you for 3 turns. Added more blood spray textures and pool of blood which emits from bodies.Ģ.1: Added blood splatter decal, made it a bit more intricate. If you have reached your texture mod limit I recommend merging them together into one mod using Witcher 3 Mod MergerĢ.0: Fixed normal maps being corrupted when packed, thanks to superdemus fantastic tutorial fix. More Blood is fully recommended to be used along with these textures.
The images have been taken with More Blood, so that the effect is more visible. I have added a change to the appearance In version 2.0 of the blood spill effect which emits from dead bodies because I didn't like the vanilla version that much and it was requested to be done in the comments section. I have also retextured the blood puddle effect when an enemy is killed in water to appeared to have more movement. I thought the vanilla textures looked a bit too compact and needed to be loosened up more. I've retextured the blood effect when in combat, to have a more spray appearance. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying.